The Pet Agent system is one of the newer progression features in Dark War: Survival. Unlike Heroes, Pet Agents do not take up an APC slot or need to be deployed in your normal formation. Instead, they provide permanent background bonuses, exclusive skills, and additional progression resources that can improve your economy, research, troop development, and combat performance.
For most players, the key to the Pet system is not simply leveling every Pet as quickly as possible. In this article, we will explain how to maximize your pet returns.
What Is the Pet Agent System?
The Pet Agent system is accessed through the Special Ops Outpost, a new building introduced alongside the Pet Agent feature. Once the Outpost is unlocked, players can rescue, train, level up, and develop Pet Agents. Well-developed Pets provide both passive bonuses and exclusive skills.
The most important difference between Pets and Heroes is that Pet bonuses work in the background. You do not need to place a Pet into an APC for its unlocked attributes to contribute to your account. This makes the system an additional layer of account-wide progression rather than another formation slot.
Pets also follow a progression chain. Players generally need to reach specific level milestones on their current Pets before they can unlock or rescue the next one. Early Pets use lower thresholds, while later Pets require higher levels such as 40 or 50.
Pet Agents List
The Pet lineup has expanded since the original system launch. The exact Pet lineup and progression requirements can change with game updates, so players should always check their current in-game Rescue screen for the latest requirements. Recent community lists seven Pet Agents and notes that additional Pets may be introduced.
The following progression gives a useful overview of their general roles:
|
Pet |
Tier |
Main Role |
|
Sentinel |
C |
Gathering and resource production |
|
Shining |
B |
Troop training and troop-related bonuses |
|
Zeus |
B |
Construction, research and Pet resources |
|
Specter |
A |
Siege defense and Pet progression resources |
|
Frost |
A |
Field combat ATK/DEF |
|
Titan |
S |
Siege attack and defense |
|
Regulus |
S |
Siege defense and combat bonuses |
Sentinel
Sentinel is the first Pet and primarily focuses on gathering and resource-related utility. Its Instant Loot skill can immediately collect resources from a resource point instead of requiring the normal gathering process. This makes Sentinel particularly useful for resource events and daily progression.
However, Sentinel has a relatively low long-term attribute ceiling. For this reason, it is generally more efficient to raise Sentinel enough to unlock the next Pet rather than investing large quantities of valuable Training Protocols into it.

Shining
Shining focuses more heavily on troop development. Its Rapid Mod or free-troop ability can provide additional units, while its broader bonuses are associated with troop training and troop load.
Shining can therefore provide useful early-game value, but it is still normally treated as an intermediate Pet rather than the main destination for your rarest development resources.

Zeus
Zeus is particularly useful for Pet progression because of its resource-oriented exclusive skill. Its Wilderness Gift ability can provide Tactical Rations and other resources used for Pet development. Zeus, as one of the important Pets for generating resources, is needed to develop the wider Pet system.
This makes Zeus more important than its combat tier alone might suggest. Raising Zeus can help accelerate the development of your other Pets.

Specter
Specter becomes significantly more interesting once players reach the Purple-tier Pets. In addition to providing siege-oriented combat bonuses, Specter can provide useful Pet development materials, including Pet Training Protocols.
Because Training Protocols are one of the resources required for improving Pet attributes, Specter can contribute to the long-term sustainability of the system.
Frost
Frost focuses on field combat. Its Pet bonuses are associated with field troop ATK and DEF, while its Exclusive Skill can temporarily increase ATK. Frost's progression is also connected to the later Titan unlock.
For players increasingly focused on PvP and field battles, higher-tier combat Pets become substantially more relevant than the early economy-oriented Pets.
Titan and Regulus
Titan and Regulus represent the higher end of the current Pet progression. Their bonuses are more directly connected to combat and siege content, with Titan focusing on siege attack/defense and Regulus providing additional combat bonuses.

These later Pets are where players should generally expect the highest value from rare Pet development materials.
How to Unlock New Pets?
Pet progression follows a relatively linear structure.
In the early stages, you level your current Pet until it reaches the required milestone, then use the available Rescue or unlock function to obtain the next Pet. The initial progression commonly revolves around Level 30, while later Pets require higher thresholds such as Level 40 or Level 50.
A simplified progression looks like this:
Sentinel → Level 30 → Shining → Level 30 → Zeus → higher-level requirement → Purple Pets → higher-tier Pets
The important point is that unlocking the next Pet is usually more valuable than over-investing in an early Pet.
For example, spending large amounts of rare Training Protocols to maximize Sentinel before Shining is unlocked can slow down your overall Pet progression. A better approach is to meet the minimum level requirements first, then reserve valuable materials for Pets with stronger long-term attributes.
Pet Training and Replace
Pet Training is one of the most important parts of the system, but it is also where players can easily waste resources.
Training uses special Pet Training materials to generate or improve Pet attributes. The system effectively works through a roll-and-replace process.
- Train
The Train function generates a new set of attributes. The newly rolled stats are not automatically saved as your permanent Pet attributes.
- Replace
If the new attributes are better, use Replace to save them.
This distinction is extremely important. Repeatedly pressing Train after receiving a good roll can cause the previous result to disappear, along with the resources used for the attempt. Therefore, once a satisfactory result is rolled, replace it immediately.
Tips:
Do not judge a roll purely by its total CP increase. A small CP gain can sometimes contain a much more valuable attribute than a larger-looking increase made up of less useful stats.
Pet Training Stats
Your ideal attributes depend on your stage of progression.
Early and Mid Game
For developing accounts, economy-oriented stats can provide substantial long-term value. Useful attributes include:
- Construction Speed
- Research Speed
- Resource-related bonuses
- Troop Training Speed
- Troop Load
It is wise to pay particular attention to Construction Speed and Research Speed during the early and mid game because these bonuses continuously improve account development.
Late Game
Once your account has stronger infrastructure and research, combat attributes become increasingly important.
Look for stats such as:
- Total Army ATK
- Total Army HP
- High-tier troop damage
- Siege-related combat stats
- Field troop ATK/DEF
The best choice depends on your account's primary content. A player focused on development may value research and construction bonuses, while an active PvP player can gain more from combat-oriented attributes.
Pet Resources Acquisition
Pet progression requires several different materials, including XP items, breakthrough materials, Training Protocols, and other Pet-specific resources.
One of the most important sources is Shadow Calls. It can provide Pet-related progression materials such as:
- Pet EXP items
- Breakthrough materials
- Pet Training resources
- Other useful progression rewards
You can match Pets to the tags required by each Shadow Calls mission. For example, a Logistics-oriented Pet should be assigned to a Logistics mission. Matching the recommended tags can improve the chance of receiving better mission results.
Tips:
You can highlight Zeus and Specter because their Exclusive Skills can generate additional resources useful for Pet development. Their progression can increase the quantity of these rewards and reduce their cooldowns at certain levels.
For F2P and low-spending players, these resource-generating Pets can therefore be particularly useful because they help reduce the pressure on your limited Pet materials.
Pet Events & Rewards
Pet progression is closely connected to limited-time events.
When a Pet system event is active, players should prioritize tasks such as:
- Radar missions
- Zombie kills
- Pet leveling
- Pet breakthroughs
- Pet Training
- Using Pet development items
The initial Pet launch included a 7-Day Journey and Pet Training-related events that rewarded players for progressing their Pets.

For F2P and low-spending players, these events are particularly important because they provide opportunities to obtain Pet progression materials without relying entirely on paid packs.
Also remember to check the Pet-related shop for free daily rewards when available. Don't forget to claim the daily free crate from the Pet customization shop.
Final Pet Strategy
Players especially F2P players should focus on resource efficiency rather than maximum CP at every stage.
A practical approach is:
- Unlock the Pet system as soon as possible.
- Raise early Pets to the required unlock levels.
- Avoid spending premium Training Protocols on weak early Pets.
- Keep Shadow Calls running consistently.
- Prioritize Zeus and other Pets that generate Pet resources.
- Complete Pet-related events.
- Save rare breakthrough materials for higher-tier Pets.
- Replace training rolls only when the new attributes are genuinely valuable.
- Use temporary Exclusive Skills during important events rather than wasting them on minor activities.
The goal is not to make your first Pet as strong as possible. It is to build the entire Pet system so that your account can eventually benefit from the stronger higher-tier Pets.
Should You Stop Pets at Level 30?
For many players, Level 30 is an important stopping point for early Pets.
The reason is simple. Early Pets have lower attribute ceilings, while later Pets have stronger long-term scaling. Continuing to pour rare materials into Sentinel or Shining can therefore delay the development of stronger Pets.
You can take Sentinel to around Level 30 to unlock Shining, then conserving higher-grade Training materials and breakthrough resources for later Purple and Orange-tier Pets.
However, this does not mean that every Pet should permanently stop at Level 30. Later unlocks may require higher combined Pet levels, and some Pets such as Zeus and Specter can provide resources that accelerate the rest of your Pet development.
Therefore, the practical rule is:
Raise early Pets to meet unlock requirements, then prioritize the Pets that provide stronger long-term stats or valuable progression resources.
Conclusion
The Pet Agent system is best viewed as a long-term account progression system, not another Hero formation mechanic. For most players, the safest progression path is to unlock Pets first, stop early Pets around their important unlock milestones, and save rare Training and breakthrough resources for higher-tier Pets.
With efficient resource management, the Pet system can gradually provide permanent improvements to your economy, research, troops, and combat power without requiring you to sacrifice valuable APC slots.






