mone

Kingshot Hero Tier List 2026 (Gen 1–Gen 7): Best Heroes Ranked

EvanEvan

If you’re tired of wasting gems, universal shards and recruitment keys on underperforming heroes in Kingshot, this tier list crafted by Mone is built exactly for you. This guide prioritizes long-term investment value instead of flashy short-term stats, covering all Generation 1 through Generation 7 legendary heroes plus core purple epic units.

[Related Products]

 

Complete Kingshot Tier List Overview

Tier

Full Hero Roster (Sorted by Generation)

S+

Amadeus(Gen1 Inf), Marlin(Gen2 Arc), Zoe(Gen2 Inf),

Petra(Gen3 Cav), Alcar(Gen4 Inf), Thrud(Gen5 Cav),

Vivian(Gen5 Arc), Triton(Gen6 Inf), Wee & Woo(Gen7 Arc)

S

Jabel(Gen1 Cav), Hilde(Gen2 Cav), Eric(Gen3 Inf),

Jaeger(Gen3 Arc), Margot(Gen4 Cav), Rosa(Gen4 Arc),

Long Fei(Gen5 Inf), Sophia(Gen6 Cav), Yang(Gen6 Arc),

Ava(Gen7 Cav), Charles(Gen7 Inf)

A

Helga(Gen1 Infantry), Saul(Gen1 Arc),

B+

Chenko (Epic Cav), Howard (Epic Infantry), Quinn (Epic Archer),

Amane(Epic Arc)&Yaenwoo(Epic Arc), Diana(Epic Arc)

B

Fahd (Epic Cavalry), Forrest, Seth, Edwin, Olive (Four Gathering Epics)

 

Kingshot Core Hero System Mechanics

Kingshot heroes are divided by generation, troop type, rarity, and combat role. Newer-generation heroes generally have higher base stats, but a well-developed older hero can still outperform a newer hero with low stars, weak skills, or incomplete gear.

Each hero belongs to Infantry, Cavalry, or Archer and performs differently across Arena, rallies, garrison battles, Bear Hunt, and open-world PvP. Because heroes are designed for different roles, this tier list considers both overall strength and mode-specific value rather than ranking heroes by generation alone.

Legendary heroes are usually the main investments for primary marches, while Epic heroes are more commonly used as early-game fillers, rally joiners, garrison support, or gathering specialists. Investment priority should therefore depend on server generation, acquisition cost, star level, and the role your lineup currently needs.

 

Kingshot Tier Detailed Breakdown

S+ Tier – Meta-Core Defining Heroes

Core backbone of all complete lineups, balanced performance across Arena, KvK, Bear Hunt, city garrison and open-world PVP, long service life across Gen1–Gen7 without full obsolescence, top priority for star and skill upgrades.

Amadeus (Gen1 Infantry)

Amadeus

The single most valuable infantry hero across Gen1 to Gen5, reserved for medium/high spenders. Unlike nearly all other infantry units, Amadeus carries an offensive widget perfect for offensive rallies, Bear Hunt and open-world PvP. Even at 3 stars, he delivers strong performance; 4 stars unlock his full potential, and he remains your primary rally infantry for over a year before needing replacement.

Marlin (Gen2 Archer)

Marlin

Marlin is a high-priority long-term investment for nearly all player brackets. Accessible via gems spent on the Hall of Heroes event (no mandatory cash required for F2P), Marlin delivers devastating AoE damage, dominates Arena for multiple seasons, and excels in open-world PvP. Even late Gen3 units cannot fully replace him without massive investment.

Zoe (Gen2 Infantry)

Zoe

S+ for F2P players without Amadeus, top S tier for spenders who own a 4-star Amadeus. She is the best free garrison infantry tank in the game, farmable entirely through wheel gem pulls. Her defensive kit outclasses Helga completely, and she handles city defense, castle garrison and objective holding perfectly. Spenders will still lean on Amadeus for offensive rallies, but Zoe remains essential for all defensive content.

Petra (Gen3 Cavalry)

Petra

Mid-game cavalry powerhouse farmable via gem wheel pulls with zero mandatory real-money spending. Her army-wide open-field buffs perform decently across Bear Hunt and KvK rallies, yet her core damage relies entirely on a volatile random 5%–600% scaling multiplier, and her expedition passives heavily depend on proc chance, resulting in wildly inconsistent damage output. When fully 5-starred, she holds mild stat advantages over under-starred Jabel and Hilde, yet maxed Gen2 cavalry heroes retain exclusive functional strengths that Petra cannot replicate. She serves as a flexible secondary core alongside Amadeus and Marlin for Gen4 servers, but her unreliable damage roll prevents her from fully outshining mature Gen2 cavalry units.

Alcar (Gen4 Infantry)

Alcar

Rated S+ tier by AllClash for outstanding tankiness and sustained survival performance in both Exploration and Expedition content. Contrary to early misconceptions, his defensive buffs grant major bonuses to infantry plus moderate offensive boosts to cavalry and archer units, rather than only benefiting pure infantry stacks. He gains a short invulnerability window and team-wide damage reduction, cementing him as a dominant garrison core from Gen4 to Gen5. Only once servers enter Gen7 and mixed-troop meta dominates all KvK rallies does his single infantry bias slightly lower his universal value, which is why he sits in S+ rather than the absolute top core tier. Before Triton is fully upgraded, Alcar remains the best defensive infantry substitute available.

Thrud (Gen5 Cavalry)

Thrud

Elite meta joiner for high-stakes KvK castle battles and all large alliance rallies, carrying dual flat unconditional buffs that raise both squad damage dealt and damage taken resistance by 15%. Unlike probability-based proc heroes, its permanent stacking buff delivers stable multiplicative damage gains when mixed with other attack/lethality joiners. It works well in both offensive rally stacks and heavy defensive garrison formations, and remains irreplaceable in endgame Gen6–Gen7 competitive lineups. Though locked to Cavalry troop type, its team-wide buffs apply to all troop varieties, making it a universal rally support.

Vivian (Gen5 Archer)

Vivian

Provides a universal army-wide enemy damage taken debuff, acting as a global damage multiplier for all friendly troop types regardless of infantry/cavalry/archer composition. This debuff stacks perfectly with attack and lethality buffs from other joiners, creating explosive total damage output for Arena, Bear Hunt and KvK offensive rallies. It is widely used as a secondary DPS support in all mainstream mixed-troop formations and maintains consistent value from mid-server to late Gen7 meta.

Triton (Gen6 Infantry)

Triton

Late-game upgraded defensive infantry core, offering stable flat squad defense buffs that outclass early Gen1 Gordon in garrison stacking efficiency. Its exclusive invulnerability window mechanic blocks the opening burst damage from enemy rally leads, greatly improving the survival rate of garrison infantry stacks during castle defense. It becomes the top defensive joiner replacement for Gordon in all Gen6+ servers and pairs excellently with Hilde’s healing passive to form the standard late-game garrison meta duo.

Wee & Woo (Gen7 Archer)

Wee & Woo

The current top-tier offensive joiner released with Gen7, granting dual permanent attack and lethality flat buffs that stack multiplicatively with other damage support heroes. Its high AoE base damage also makes it a powerful march leader for Bear Hunt damage races, capable of pushing rally damage to top leaderboard tiers when paired with Chenko and Amane. It serves as the definitive offensive archer joiner for all endgame PVP and PVE content, and is widely adopted in all Gen7 competitive lineups.

S Tier– Mid & Late-Game Main Lineup Carriers

Powerful primary march leaders with complete combat skill kits, capable of carrying mid-server rosters for months. Their only weakness is numerical stat suppression from S+ tier higher-generation heroes, yet they remain reliable secondary core members for mixed troop formations and backup joiners.

Jabel (Gen1 Cavalry)

Jabel

The backbone cavalry carry for all F2P and low spenders. You’ll collect her fragments passively from gold keys without targeted spending, so avoid dumping premium tokens to star her up. She boasts massive AoE stuns and balanced combat stats, viable in Arena, rallies and open field until Petra (Gen3) arrives. Even after Petra releases, she still works as a secondary march leader for months.

Hilde (Gen2 Cavalry)

Hilde

A versatile mid-tier cavalry with exclusive arena and garrison healing utility, a unique niche no other cavalry core can replicate. She requires near 4.5 stars to match the raw stat output of a maxed 5-star Jabel. Even with Petra’s stat edge at full stars, Hilde’s sustained group healing keeps her a valuable secondary support through Gen5+ servers, and she never becomes fully obsolete. Whales can max her early for supplementary healing, while F2P/low spenders can slowly level her via free event fragments without heavy shard investment.

Eric (Gen3 Infantry)

Eric

Recognized as a core Gen3 defensive legendary. He specializes in stationary castle and objective garrison combat, stacking powerful self-defense buffs and universal enemy attack speed debuffs to drastically reduce sustained damage from multi-wave rallies. He also provides consistent global damage reduction and HP bonuses in Expedition PVE content, acting as a reliable frontline tank before players unlock Alcar and Triton. His only limitation is zero buffs for offensive rallies or open-world PvP, which restricts him to defensive lineup roles, placing him as a secondary S-tier carrier instead of an all-scenario S+ universal core. For mid-gen servers lacking high-end defensive infantry, he is a worthy investment target.

Jaeger (Gen3 Archer)

Jaeger

Confirmed as a vital Gen3 defensive core archer. Once fully maxed at 5 stars, his static castle defense performance can rival Marlin, filling the archer defensive slot perfectly for mid-game servers. The main drawback is the large volume of rare shards required to hit his power spike, alongside weak short-duration Arena performance and lack of open-world offensive AoE damage. He functions as a solid backup S-tier defensive archer for teams with fully built primary damage march leaders.

Margot (Gen4 Cavalry)

Margot

Late-unlock cavalry hero with identical +25% squad attack joiner buff as Amane, serving as a high-quality alternative substitute for offensive rally stacks when Amane fragments are insufficient. It features a balanced offensive widget suitable for solo open-world PVP marches, but its late-game unlock timing makes it a secondary choice rather than a core priority compared to earlier S+ tier cavalry units.

Rosa (Gen4 Archer)

Rosa

Specialized counter archer with permanent debuff immunity for friendly squads, directly neutralizing terror and damage amplification mechanics from Sophia and Petra. It acts as a reliable primary archer march leader for Gen4–Gen5 servers, and its team-wide resistance buff greatly improves garrison survival against proc-based enemy meta teams. It also delivers stable secondary DPS output for mixed troop Bear Hunt rallies.

Long Fei (Gen5 Infantry)

Long Fei

Durable tank infantry with crowd control immunity passive, designed as a premium garrison leader for late-server central castle contention. Its high base defense stat reduces sustained damage from multi-wave enemy rallies, and it fills the infantry slot for Gen5 endgame defensive lineups when Amadeus and Zoe are occupied on offensive marches. It shares the same probability damage reduction skill mechanic as Gen1 Jabel and Helga, limiting its joiner performance.

Sophia (Gen6 Cavalry)

Sophia

Probability-based stat amplification cavalry with terror infliction mechanics that grant massive damage bonuses against affected enemy troops. This damage spike only applies to PVP combat and has zero effect on Bear Hunt PVE content, restricting its usable scenarios. It functions as a flexible secondary march filler for Gen6+ mixed troop meta lineups but cannot match the consistent flat buff output of S+ tier joiners.

Yang (Gen6 Archer)

Yang

Gen6 archer with periodic massive damage boost that triggers every four battle turns, delivering 100% extra squad damage on activation. Its strength fluctuates wildly depending on battle turn count, making performance inconsistent in short-duration Arena fights but reliable as secondary DPS filler for long-duration mixed-troop garrison formations.

Ava (Gen7 Cavalry)

Ava

Gen7 cavalry carrying enemy defense reduction debuff, an excellent universal filler joiner compatible with all rally and hunting content. The defense shred passive amplifies all friendly squad damage multiplicatively when stacked with attack and lethality buffs, and its balanced widget skill lets it serve as a secondary solo march leader for open-world monster hunting. It is a standard secondary pick for all Gen7 complete lineups.

Charles (Gen7 Infantry)

Charles

Defensive debuff infantry that permanently reduces enemy squad lethality by 20%, a reliable secondary defensive support for high-stakes KvK castle defense. It offsets the damage amplification bonuses from enemy offensive joiners and pairs well with Triton’s defense buffs to form a durable late-game garrison support combination, yet lacks any offensive or PVE utility to qualify for S+ tier status.

A Tier– Situational Secondary Heroes

Only worth upgrading after all S+ and S core heroes hit max stars, each possessing unique niche strengths that only shine in limited specific scenarios, with obvious overall performance limitations in most mainstream battles.

Helga (Gen1 Infantry)

Helga

Pure defensive widget tank exclusively restricted to early Season 1 city garrison content, lacking any offensive rally or PVE hunting buffs. Its single-sided defensive orientation creates severe scene limitations, and its comprehensive combat ceiling is vastly lower than Amadeus and Zoe. Even mid-level upgraded purple epic heroes can outperform 3–4 star Helga in multi-scenario combat evaluation, so it only serves as a temporary early-game infantry filler before unlocking top-tier infantry legendaries.

Saul (Gen1 Archer)

Saul

Its core irreplaceable value lies in a unique permanent construction time and resource reduction expedition passive, a developmental buff no other early archer hero possesses. Resource allocation only needs to max this construction passive skill to Level 5; players should stop allocating shards once reaching 4 stars via Lucky Wheel draws. Its garrison reinforcement performance barely meets basic KvK and Swordland objective demands, yet its offensive widget damage multiplier is far inferior to Marlin, leading to full replacement as primary archer leader once Gen2 unlocks.

B+ Tier – Single-Function Epic Reinforcement Heroes

Epics in this tier cannot serve as primary march leaders. Players only need to unlock them and max their core support expedition passive skills for buff stacking during alliance rallies and garrison defense; star upgrades are unnecessary.

Chenko (Epic Cavalry)

Chenko

The top universal lethality joiner in the current meta, providing massive squad lethality buffs that directly boost damage for Bear Hunt leaderboards and all KvK offensive rallies. At max skill level 5, its multiplicative lethality bonus is the foundation of all top-tier offensive rally stacking combinations.

Howard (Epic Infantry)

Howard

Reliable infantry tank filler for Arena frontline formation and garrison reinforcement stacking. It acts as a temporary infantry substitute for rosters missing Amadeus or Zoe in mid-server progression, and dual defensive buffs grant wider scenario adaptability than other purple tank epics.

Quinn (Epic Archer)

Quinn

Early-stage archer damage reduction filler exclusively for low-generation servers lacking high-tier legendary defense units. It fills garrison roster gaps with minimal resource cost and can be gradually phased out once Triton and other high-gen defensive heroes unlock.

Gordon: Early-game garrison HP buff support epic, widely used for Season 1 city and objective defense. Its flat HP buff is completely replaced by Gen6 Triton’s stronger defensive bonuses in late servers, and players only need to max its single HP skill without additional star upgrades.

Amane (Epic Archer) & Yeonwoo (Epic Archer)

Amane

Yeonwoo

Paired rally support heroes with separate attack and lethality stacking buffs that multiply together for higher total rally damage. Max their right-side support passive to boost collective damage during all Bear Hunt rally activities; they possess zero independent combat capability for solo marching or Arena battles.

Diana (Epic Archer)

Diana

Its fragments drop steadily from Dread Wolf alliance rallies. The exclusive stamina-cut passive greatly improves efficiency for long-distance monster hunting and resource gathering. Prioritize maxing this single passive and skip star upgrades.

B Tier – Passive Acquisition Utility Epics

All heroes in this tier gain fragments automatically via gold key draws, Dread Wolf rallies and regular server events. No targeted shard investment is required; their star levels rise naturally through daily routine gameplay.

Fahd (Epic Cavalry)

Fahd

Grants a minor movement speed buff exclusive to monster hunting content. You may upgrade its mobility passive only with surplus skill books; never spend rare shards to raise its star rating.

Four Gathering Epics( Forrest, Seth, Edwin, Olive)

Forrest

Seth

Edwin

Olive

Pure resource farming specialists whose entire passive kit boosts gathering speed and resource yields. Their combat performance falls far behind any 3-star+ legendary hero. Only level up their gathering passives using free gold key rewards, with no premium resource input needed.

 

Final Thoughts

This tier list guides rational resource investment based on server progress, spending tier and your lineup. Many beginners waste shards by spreading resources on too many minor heroes.

High-generation heroes have higher base stats, but maxed older S+ cores outperform unupgraded late-gen units. Amadeus, Marlin and Petra stay viable through Gen4, with Gen5–Gen7 S+ heroes serving as strong late-game backups.

Prioritize S+ heroes matching your troop type, then add S-tier defenders such as Eric and Jaeger if needed. Only use leftover materials for A-tier situational heroes. For B+/B epics, unlock them and max support passives only—skip costly star upgrades. B+ epics offer key rally buffs, while B-tier epics only handle farming and mobility.

Save More on Top-Ups with Mone
Mone
Top up games on Mone
Better Prices
Better Prices
Whatever you play, find better prices, extra perks, and ongoing top-up deals right here.
Fast Delivery
Fast Delivery
Most top-ups arrive within minutes for a seamless experience from payment to play.
Reliable Service
Reliable Service
Enjoy a smooth top-up process with clear guidance, and 24/7 support whenever you need it.
Secure Checkout
Secure Checkout
Encryption safeguards your payment credentials and game account during checkout.
TOP UP ON MONE  NOW
Evan
Evan | Mone Game Editor

Hi, I’m Evan! I’m a gaming enthusiast who loves trying new strategies, planning upgrades, and learning from every win and mistake. I enjoy sharing useful tips, honest opinions, and little discoveries that can make games easier and more enjoyable.

 

pegiteen

Copyright © 2026 by NexaPlay Technology Limited.

Registration Number: 80592435

Address:Room E29, Flat 1, 13/F, Block C, Hang Wai Industrial Centre, 6 Kin Tai Street, Tuen Mun, Hong Kong