If you have been stockpiling Truegold thinking it will eventually buy you T11 troops, stop right there. That assumption is the single most common mistake I see from players after they hit Town Center Level 30.
Truegold (TG) building levels and T11 troops are two completely separate progression systems. Truegold upgrades your existing buildings from TG1 through TG8, making your T10 troops steadily stronger. T11 troops — officially called Truegold Infantry, Truegold Archers, and Truegold Cavalry — sit behind an entirely different building called the War Academy, and they run on a completely separate resource called Truegold Dust.
This distinction is not just semantic. Treating them as one line leads to bad spending decisions that can set you back months. This guide breaks down both systems, the true cost of T11 unlocks, and most importantly: whether you should even pursue them at all.
The War Academy: What It Is and When It Arrives

The War Academy is a research building that studies the application of Truegold Dust on the battlefield to boost the power of your soldiers. It is not something you build at mid-game — it appears only after your server has matured.
Unlock Conditions:
- Kingdom age:Approximately 220 days
- Town Center:Level 30 or higher
- Building requirement:The War Academy must be constructed before any T11 research can begin
What It Does:
- Unlocks T11 troops (Truegold Infantry, Cavalry, and Archers) through six research rows
- Provides escalating Research Speed bonuses as it is upgraded — each level adds 0.5%, reaching 2.5% at TG5
- Offers powerful upgrades for squad deployment size, rally capacity, and overall troop stats
Exact timing can shift slightly from server to server, but day 220–225 is the community-tracked window. The War Academy appears before TG8 unlocks (which comes around day 310–320) — meaning you unlock T11 research capability before you can even access TG8 building upgrades.
Truegold Dust: The Currency That Actually Matters for T11

Truegold Dust is a completely separate material from regular Truegold. It is only used for War Academy research. Stockpiling one will not help you with the other.
How to Get Truegold Dust
|
Method |
Exchange Rate |
Daily Cap |
|
Gold exchange |
5,000 Gold → 1 Dust |
20 times/day |
|
Truegold exchange |
10 Truegold → 13 Dust |
200 times/day |
|
Weekly commission tasks |
Milestone rewards |
Varies |
|
Direct purchase |
Dust packs / weekly Dust card |
Varies |
The Gold exchange will drain your reserves fast — 100,000 Gold per day for the full 20 exchanges. Plan for Gold to run out before Dust does, almost every time.
Total T11 Research Cost Per Troop Type
UnlockingoneT11 troop type requires completing all 10 research items in that troop's Truegold tree:
|
Resource |
Amount Required |
|
Truegold Dust |
13,421 |
|
Bread |
246.2 million |
|
Wood |
246.2 million |
|
Stone |
49.1 million |
|
Iron |
12.2 million |
|
Gold |
4.0 million |
|
Research time (no speedups) |
271 days |
Unlocking all three troop types costs an estimated 40,263 Truegold Dust.
T11 Unlock Requirements: Breaking Down Each Troop Type

Truegold Infantry (T11 Infantry)
To unlock XI Truegold Infantry, you need:
|
Requirement |
Required Level |
|
War Academy |
Truegold Level 5 |
|
Truegold Mauls |
Level 12 |
|
Truegold Plating |
Level 12 |
|
Truegold Legionaries |
Level 12 |
Final unlock cost: 2,236 Truegold Dust, 85M Bread, 85M Wood, 17M Stone, 4.2M Iron, 1M Gold. Base research timer: 91 days and 8 hours.
Cumulative bonuses from the full Infantry tree include:
- +1,000 Squad Deployment Capacity
- +25% Infantry Health
- +25 Infantry Lethality
- +40% Infantry Attack
- +40% Infantry Defense
- +33,500 Rally Capacity
Important: Truegold Blades and Truegold Shields are not listed on the final unlock screen, but they are still necessary because they unlock and gate progression through Mauls, Plating, and Legionaries.
Truegold Archers (T11 Archers)
To unlock XI Truegold Archers, you need:
|
Requirement |
Required Level |
|
War Academy |
Truegold Level 5 |
|
Truegold Arrows |
Level 12 |
|
Truegold Vests |
Level 12 |
|
Truegold Legionaries (Archers) |
Level 12 |
Truegold Cavalry (T11 Cavalry)
To unlock XI Truegold Cavalry, you need:
|
Requirement |
Required Level |
|
Town Center |
Truegold Level 5 |
|
War Academy |
Truegold Level 5 |
The Cavalry tree follows the same 10-research-item structure as Infantry and Archers, with identical cumulative Dust and resource costs.
The Critical Question: T10 TG8 vs. T11
Here is where community consensus gets interesting. According to player testing and data analysis:
|
Matchup |
Win Rate |
|
T10 TG8 vs. T11 TG5 |
T10 TG8 wins ~95% of the time |
|
T10 TG8 vs. T11 TG6 |
T10 TG8 wins ~70% of the time |
|
T11 TG7 vs. T10 TG8 |
T11 finally becomes stronger (~82% win rate) |
A fully maxed TG8 T10 squad keeps an extra skill that T11 troops do not have early on, and it can outperform a freshly unlocked T11 squad in practice.
This is the strategic fork: T11 only becomes definitively better at TG7, which is an astronomical investment beyond just unlocking the troop type.
For free-to-play and controlled spenders, the community overwhelmingly recommends:
- Do not rush a bare-minimum T11 TG5
- Focus on reaching TG8 with T10 troops as the more realistic near-term target
- T11 training and healing costs run approximately 2.5× higher than T10
Truegold Building Levels: The Other Half of the Equation
While you are deciding on T11, you still need to manage your Truegold building upgrades. Truegold unlocks at TC30 and applies to seven buildings:
- Town Center
- Embassy
- Command Center
- Infirmary
- Barracks
- Range
- Stable
Milestone Timeline
|
Milestone |
Approximate Timing |
What Unlocks |
|
TC30 |
When you reach it |
TG1–TG3 building upgrades |
|
Kingdom day ~70 |
Early-to-mid game |
Truegold flows from Intel and dailies |
|
TG4–TG5 |
~Day 150 |
Truegold Crucible unlocks |
|
TG6–TG8 |
~Day 310–320 |
Tempered Truegold required |
Total Truegold Cost (All 7 Buildings, TG1–TG8)
|
Stage |
Truegold |
Tempered Truegold |
|
TG1 |
1,970 |
0 |
|
TG2 |
2,360 |
0 |
|
TG3 |
3,560 |
0 |
|
TG4 |
4,200 |
0 |
|
TG5 |
5,010 |
0 |
|
TG6 |
2,700 |
172 |
|
TG7 |
3,240 |
256 |
|
TG8 |
3,240 |
360 |
|
Total |
26,280 |
788 |
Building Priority Order
The community-recommended priority is nearly universal:
- Town Center— start here, since it gates everything else
- Barracks, Range, Stable— troop buildings first because they actually make your troops stronger
- Embassy— keep it moving in parallel; it is a hard prerequisite for your next TC tier
- Command Center— worth bumping up after troop buildings and Embassy, especially if you fight often, join Bear Hunt rallies, or lead rallies
Skip the Infirmary for most accounts. More healing capacity feels safe, but batch healing covers most of what that extra space would give you. Every bit of TG you put into Infirmary is TG you did not put into troop buildings or Command Center.
Troop Type Priority: What to Upgrade First
Once you are into the troop buildings, the default order is:
|
Priority |
Troop Type |
Why |
|
#1 |
Infantry |
Your frontline forms the backbone of most formations |
|
#2 |
Archers |
Your primary damage dealers |
|
#3 |
Cavalry |
Smaller share of most formations until you have Gen 4+ heroes |
Exception: If you are mainly a rally joiner rather than a host, flip this — your troops merge into the host's formation, so raw DPS from Archers ends up mattering more than your own survivability.
Another nuance: Once you have built out Gen 4+ Cavalry-focused heroes, bump Cavalry's priority up.
Tempered Truegold: The TG6–TG8 Gate

From TG6 onward, you need Tempered Truegold (TTG) in addition to regular Truegold. TTG cannot be bought directly with real money.
How to Get Tempered Truegold
The only way is through Super Refinement at the Truegold Crucible:
|
Tier |
Refinements |
Cost per Refinement |
TTG Output (RNG) |
|
Tier 1 |
1–20 |
20 Truegold |
1–3 TTG |
|
Tier 2 |
21–40 |
50 Truegold |
2–3 TTG |
|
Tier 3 |
41–60 |
100 Truegold |
3–6 TTG |
|
Tier 4 |
61–80 |
130 Truegold |
3–9 TTG |
|
Tier 5 |
81–100 |
160 Truegold |
3–12 TTG |
You can perform up to 100 super refinements per week, resetting every Monday.
The Optimal Strategy
Do not rush higher refinement tiers. The Truegold cost increases while the expected return gets worse.
The most efficient approach:
- Every Monday when tiers reset: Do all 20 Tier 1 refinements immediately
- For the rest of the week: Do only 1 refinement per day to take advantage of the half-cost daily refinement
- The first refinement of each day costs half — Tier 1: 10 Truegold instead of 20
F2P Timeline: What Is Actually Realistic
|
Kingdom Day |
What Is Realistic |
|
~Day 70 |
TG1–TG3 building levels become available; start banking Truegold |
|
~Day 150 |
TG4–TG5 unlock, along with the Truegold Crucible |
|
~Day 220 |
War Academy appears (requires TC30); T11 research becomes possible, but slow |
|
~Day 310–320 |
TG6–TG8 unlock alongside Tempered Truegold |
|
Several months past Day 220 |
Realistic window for your first fully unlocked T11 troop type |
For a free-to-play player, a full T11 army provides roughly 15 to 20 percent more stats than T10 across the board, but reaching that point requires months of consistent daily play. Many F2P players are broadly advised against pursuing T11 due to the sustained training and healing costs.
Mid-spenders should focus on a single troop type aligned to their primary hero's specialization.
When to Spend: Event Timing Matters
Do not spend Truegold the moment you have enough for the next stage unless that upgrade is actively blocking progress. Building upgrades during KvK prep or Strongest Governor typically earn event points on top of the normal progression reward.
Practical rule: Keep banking TG as it comes in. A queued-up reserve heading into KvK prep is worth more than the same TG spent piecemeal beforehand.
Conclusion: Make the Right Choice for Your Account
Here is the bottom line:
If you are F2P or a low spender:
- Treat TG8 T10 as your realistic endgame goal
- T11 is technically achievable but will takemonthsand the ROI is questionable
- A T10 TG8 squad beats T11 TG5 ~95% of the time
- Skip the Infirmary, prioritize troop buildings, and save TG for events
If you are a mid-spender:
- Chooseonetroop type that matches your best hero
- Do not try to unlock all three — the Dust cost alone is 40,263
- Push the War Academy to TG5, complete one tree, and stop there unless you are going further
If you are a whale:
- You already know what you are doing
- Push T11 to TG7 where it finally outperforms TG8 T10
- Be prepared for the resource sink — 271 days of research per troop type without speedups
The most important takeaway: Truegold and T11 are two different systems. Understanding that distinction early will save you from sinking resources into the wrong thing — the most common regret I hear from players once they are past TC30.
Plan accordingly, spend wisely, and may your rallies always succeed.








