Exclusive Weapons can change how a hero performs in Last War. Some improve an entire squad, while others add damage, control effects, or defensive bonuses. The tricky part is that every weapon wants your resources, and your resource pile is probably already looking at you with disappointment.
This Last War Weapon Tier List covers all 15 Exclusive Weapons, focusing on their combat effects, team compatibility, and upgrade value. Rather than judging weapons only by damage numbers, we will look at what they actually contribute to a lineup.
Last War Exclusive Weapon Tier List
The rankings below compare each Exclusive Weapon by its overall utility, team compatibility, and value at different upgrade stages. Weapons with broader applications generally have more flexibility, while others become more valuable when paired with a specific hero lineup.
|
Tier |
Exclusive Weapons |
|
S |
Lucius, Murphy, DVA, Kimberly, Adam |
|
A |
Swift, Schuyler, Morrison, Fiona, Stetmann |
|
B |
Tesla, Williams, Marshall, Carlie |
|
C |
McGregor |
This is a general ranking for comparison, not an official in-game rating. Your main formation, available resources, and current weapon levels may change your personal upgrade order.
S-Tier: Weapons That Can Shape Your Whole Formation
S-Tier weapons offer substantial value through team protection, damage amplification, or broad compatibility. They are particularly relevant when deciding where to spend limited Exclusive Weapon resources.
Lucius's Exclusive Weapon: Team-Wide Protection

Lucius's Exclusive Weapon adds defensive value through its shield effects. It can support Tank, Aircraft, and Missile formations, allowing players to benefit from his protection even when they change their main lineup.
His usefulness is not limited to a single damage type or formation. He can contribute in both PvP and PvE, giving players more opportunities to make use of his weapon.
If your damage dealers are getting eliminated before they can deal meaningful damage, Lucius offers a defensive solution. Sometimes, keeping your team alive longer is just as important as increasing its damage output.
Murphy's Exclusive Weapon: Team Survivability

Murphy's Exclusive Weapon improves team survivability through damage reduction. Rather than focusing its benefits entirely on Murphy, the weapon helps protect the formation around him.
This can be particularly useful for teams built around damage dealers that need time to maintain offensive pressure. Murphy's defensive contribution also makes him relevant to different team compositions instead of restricting his value to one specific lineup.
For players choosing between additional offense and stronger team protection, Murphy offers a defensive upgrade worth considering.
DVA's Exclusive Weapon: Aircraft Damage Scaling

DVA's Exclusive Weapon is closely connected to Aircraft formation development. Its Vortex Overload mechanic scales Energy Damage based on the number of Aircraft heroes, while Storm Surge at Level 10 increases Attack Speed.
Further upgrades add bonuses for Aircraft heroes. At Level 30, the weapon unlocks Energy Nova, adding another source of pressure against the enemy backline.
For players investing in an Aircraft formation, DVA offers offensive value that grows alongside the team. Her weapon is therefore more closely tied to Aircraft development than to universal team utility.
Kimberly's Exclusive Weapon: Tank Damage Amplification

Kimberly's Exclusive Weapon strengthens her offensive role through Energy Amplification. The effect builds over time, giving Tank formations additional damage potential.
At Level 10, her Tactics skill gains an extra rocket. Level 20 provides a 7.5% boost to Tank heroes, while Energy Amplification can reach up to 250% Energy Damage under the stated conditions.
For players committed to Tank formations, Kimberly is an important offensive investment. Her weapon adds damage potential to a team that may otherwise place considerable emphasis on surviving incoming attacks.
Adam's Exclusive Weapon: Counterattack and Team Support

Adam's weapon adds a counterattack mechanic and provides defensive value to the team. Its effects can support missile formations as well as hybrid lineups.
One reason to consider Adam is that his weapon can become useful without requiring the same level of investment as some weapons that depend heavily on their highest-level effects.
He is not simply another damage upgrade. His contribution comes from combining team support with counterattack pressure.
A-Tier: Strong Weapons With More Specific Roles
A-Tier weapons can make a substantial difference, especially when their effects match the formation you are building. Their value is more dependent on team composition or the type of battle.
Swift's Exclusive Weapon: Burn-Based Damage

Swift's Exclusive Weapon uses Burn effects that scale with the number of Missile heroes. This gives Missile formations another source of sustained damage instead of relying entirely on immediate attacks.
At Level 30, Swift can deal 800% Attack Damage to the enemy with the highest Burn stacks. His damage potential also gives him a possible role in certain experimental Aircraft setups.
For Missile players, Swift is a meaningful offensive investment. His value depends heavily on the Burn mechanic and the lineup supporting it.
Schuyler's Exclusive Weapon: Buff Removal and Stun

Schuyler's Exclusive Weapon focuses on disrupting enemy strategies rather than relying only on raw damage. Her Disruption mechanic removes enemy buffs, including shields and Attack boosts.
At Level 10, her Tactics skill gains a chance to stun. At Level 30, the stun becomes guaranteed according to the supplied weapon breakdown.
These effects give Schuyler applications beyond a standard Aircraft formation. She can help disrupt enemy teams in different matchups, particularly when removing buffs or interrupting an opponent is more valuable than adding another source of damage.
Morrison's Exclusive Weapon: HP-Based Damage

Morrison's Exclusive Weapon introduces damage based on a percentage of the target's HP. This mechanic can bypass Defense and Damage Reduction, making it relevant against enemies with large Health pools.
The effect has a damage cap, so it should not be treated as unlimited damage. At Level 20, Morrison provides a 7.5% boost to Aircraft heroes. Level 30 adds Defense reduction to his HP-based attacks.
Morrison is particularly relevant to Aircraft players who want additional pressure against durable opponents. However, target selection can limit his impact if his strongest attack hits a defensive hero instead of the enemy's main damage dealer.
Fiona's Exclusive Weapon: Stacking Radiation Damage

Fiona's Exclusive Weapon applies Radiation damage that stacks and scales with the number of Missile heroes. With a full Missile formation, the effect can build up to 10 ticks, with each tick dealing 5% of Fiona's Attack per second for 20 seconds.
At Level 10, she provides a 7.5% boost to Missile heroes. Her Level 30 effect can remove up to five buffs from targets affected by Radiation.
Fiona is suited to Missile teams that rely on sustained damage and additional buff removal. Her value depends on both the duration of the fight and the formation supporting her.
Stetmann's Exclusive Weapon: Shield Damage and Stun Immunity

Stetmann's Exclusive Weapon provides shield-related effects and control resistance. Its shield damage can be useful against opponents who rely on shields for protection.
The Level 30 stun immunity is another notable part of his weapon. It gives him a specific defensive advantage against stun-based control.
Some of Stetmann's more notable benefits require substantial investment. For players developing Tank formations, he is a specialized option rather than a universal first upgrade.
B-Tier: Useful in the Right Situation
These weapons have practical applications, but their value is more dependent on the battle mode, team setup, or investment level.
Tesla's Exclusive Weapon: Chain Lightning and Area Damage

Tesla's Exclusive Weapon improves his Energy Damage and chain-lightning performance. At higher levels, his attacks can reach more targets, making him useful for dealing with groups of enemies.
His Level 30 effect adds an eight-target backline attack with a stun effect. This gives him both offensive pressure and a specific control function.
Tesla is particularly relevant for PvE progression and Missile formations. His more specialized team compatibility is worth considering when deciding his upgrade priority.
Williams's Exclusive Weapon: Tank Durability

Williams focuses on reducing incoming damage and helping tank teams survive. His weapon can provide up to 75% Damage Reduction, alongside a team aura and status immunity at Level 30.
These effects are useful when a formation needs to withstand sustained attacks. However, Williams is more specialized than weapons that offer broader offensive or defensive benefits.
Players building around tank durability may find a reason to invest in him after their core upgrades are established.
Marshall's Exclusive Weapon: Focused Targeting

Marshall's Exclusive Weapon can direct your highest attacker toward a selected enemy. This creates an opportunity to concentrate damage instead of spreading attacks across multiple targets.
The effect can be useful in Arena and other battles where eliminating a particular enemy is important. Its application is less straightforward in general PvP, which limits its flexibility.
Marshall is therefore better viewed as a tactical option than a default upgrade for every account.
Carlie's Exclusive Weapon: Aircraft Protection

Carlie's Exclusive Weapon adds defensive and support value to Aircraft formations. It can help protect the team, although its relative upgrade priority is lower in this ranking.
Players who already use Carlie can still benefit from developing her weapon. However, those deciding where to spend universal resources may prefer to complete more central upgrades first.
C-Tier: Lower Upgrade Priority
C-Tier weapons are not automatically useless. They simply offer less broad value in this comparison, particularly when resources are limited.
McGregor's Exclusive Weapon: A Specialized Frontline Option

McGregor's Exclusive Weapon adds damage and protection to his frontline role. Its benefits are more closely connected to Missile formations, giving it fewer applications outside that setup.
Players who rely on McGregor can still develop his weapon as part of their team progression. However, accounts with limited shards may prefer to prioritize more central Missile heroes before investing further in him.
How to Choose Your First Exclusive Weapon Upgrade
A tier list gives you a general reference, but your actual upgrade order should reflect the squad you use most often. Spending resources on a weapon that does not fit your lineup can leave you with an impressive upgrade and a team that still refuses to cooperate.
|
Your Main Focus |
Weapons to Consider |
Main Reason |
|
General team survivability |
Lucius, Murphy, Adam |
Shields, damage reduction, and team support |
|
Tank formation |
Kimberly, Stetmann, Williams |
Damage amplification, shield interaction, and durability |
|
Aircraft formation |
DVA, Morrison, Schuyler, Carlie |
Aircraft scaling, HP-based damage, control, and protection |
|
Missile formation |
Swift, Fiona, Tesla, McGregor |
Burn, Radiation, area damage, and frontline support |
|
Focused targeting |
Marshall |
Helps concentrate attacks on a selected enemy |
Prioritize the Effects You Can Actually Use
Weapon levels matter because some effects become more valuable at specific milestones. Level 10 is a practical early target for several weapons, while Level 20 and Level 30 can add further team bonuses or specialized effects.
A reasonable resource approach is to develop one main weapon before spreading materials across several unfinished projects. Once your primary squad has its core upgrades, you can move toward defensive support or more specialized weapons.
Do not upgrade a weapon to Level 30 just because the number looks satisfying. Your resources have other plans, and they are usually expensive plans.
Final Thoughts
The main takeaway from this Last War Exclusive Weapon Tier List is that weapon value depends on more than damage output.
Building every weapon at once is a reliable way to make your resources disappear without making your squad much stronger. Focus on your main formation, invest in effects that support its actual combat needs, and expand from there. If you are also planning your in-game purchases, visit Mone for Last War top up options and keep your next upgrade plan moving.









