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Last Z State Migration Guide: Migration Rules, Score, Passes, Slots, and Preparation

Theo ArdenTheo Arden

In Last Z, State Migration allows players to move to a new state, join stronger alliances, and adjust their development path. However, many players fail because they prepare too late, lack enough Migration Passes, misunderstand Migration Score, or miss available slots. Migration is not just a simple move—it depends on your Migration Identity, account strength, peak power, state restrictions, slots, and invitations. Understanding the rules early will make your migration much easier.

 

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When Does State Migration Open in Last Z?

State Migration is not available all the time. It usually opens during the transition period after a season ends.

Stage

Migration Status

During the season

Usually unavailable

After the season ends

Migration window opens

Before the new season

Players can migrate

The first migration usually becomes available after Season 2, with additional migration events appearing after later seasons.

That means you shouldn’t wait until the migration event starts to prepare. It’s better to start saving Migration Passes, looking for a target state, and contacting alliances before the season ends.

 

What Is Migration Score?

Migration Score is one of the main factors used to determine your migration tier.

A common mistake is thinking that migration only looks at your current combat power. In reality, the system considers your overall account development.

Factor

What It Includes

Building Power

Building progression

Research Power

Technology progression

Hero Power

Hero development

Vehicle Power

Vehicle progression

Combat Power

Current combat strength

Peak Combat Power

Your highest recorded combat power

One of the most important factors is Peak Combat Power. The game keeps track of how strong your account has been, so simply lowering your current power before migration will not necessarily lower your migration tier.

For example, if your account once reached 100 million power, dropping to 70 million before migration does not mean the system will treat you as a 70-million-power account.

 

Migration Identity

Your Migration Score determines your Migration Identity, which is generally divided into four tiers:

Tier

Name

General Characteristics

Tier 1

Regular

Lowest restrictions

Tier 2

Medium

Higher requirements

Tier 3

Advanced

Fewer slots and more restrictions

Tier 4

Elite

Highest requirements and restrictions

Depending on the migration cycle or game version, you may see different names such as Common, Intermediate, Senior, or Special.

The exact names may change, but the basic idea remains the same: higher-tier accounts generally face higher costs and tighter migration restrictions.

State list

 

Migration Tiers Can Change

Migration thresholds are not necessarily fixed forever. They can change depending on factors such as: State age. Current season and Overall development of the state group, also Strength of active players

For example, one migration cycle might use thresholds like:

Tier

Example Power Range

Regular

0–20M

Medium

20M–40M

Advanced

40M–100M

Elite

100M+

Another cycle may use different thresholds. So your migration tier depends not only on your own account, but also on the overall environment of the state group.

 

Target State Classification and Restrictions

The game also evaluates destination states.

State Type

General Description

Fully Open

Fewest restrictions

Regular

Standard migration rules

Semi-Open

More restrictions

Flourishing

Strong, highly developed state

Stronger states generally have more restrictions on incoming players. This helps prevent already powerful states from becoming even more concentrated with high-power accounts.

 

Migration Pass Requirements

Migration requires Migration Passes, and the number needed depends on your migration tier.

Migration Tier

Passes Required

Regular

10

Medium

15

Advanced

20

Elite

50

This is why F2P players should start preparing well before migration opens. The problem often isn't finding a state to join—it's having enough passes when the migration window arrives.

 

Three Phases of State Migration

Phase 1: Preparation Phase

This is when you should start planning your move.

You can usually check:

  • Available destination states
  • Your migration tier
  • Required Migration Passes
  • Available slots

This is also the best time to contact:

  • The President
  • R5/R4 players
  • Alliance leaders
  • Recruitment contacts

Popular states may organize incoming players before the event even begins.

 

Phase 2: Invitation Phase

During this phase, the destination state's President can send invitations. Eligible players may also submit migration applications.

Item

Time Limit

Invitation/Application

24 hours

After rejection

Around 20 minutes before trying again

If you're targeting a competitive state, don't wait until the last minute.

 

Phase 3: Free Migration

The final phase is mainly useful for Regular-tier players. If the destination state still has available Regular slots, Regular players can migrate without an invitation.

Tier

Free Migration?

Regular

Yes

Medium

Invitation/approval required

Advanced

Invitation/approval required

Elite

Invitation/approval required

Last z

Requirements Before Migration

Before you can migrate, you generally need to meet all the required conditions:

Requirement

Required

HQ meets the required level

√

Not currently in combat

√

No troops outside your base

√

Not the President

√

Have not already migrated this round

√

Not currently in an alliance

√

 

Conclusion

State Migration isn’t a “pack your bags and leave” trip, especially for F2P players and high-power accounts. Your strength determines your migration tier, your tier determines pass costs and restrictions, and your target state decides whether you have a spot. Save your passes, find the right state, and secure your alliance early to stay ahead. In Last Z, migration isn’t about where you want to go—it’s about being prepared enough to get there.

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Theo Arden
Theo Arden | Mone Game Editor

Theo is the kind of player who says “one more run” and somehow ends up testing six different teams. He covers Honkai: Star Rail, Genshin Impact, and other RPGs, with a focus on builds, team comps, endgame strategies, and all the little details that can make a run feel much smoother.

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